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32 GB · RTX 5090 32 GB

BobClawblaw's TensorFold recipe: Qwen3.8-27B (MLX 4-bit + DFlash2)

1x NVIDIA GeForce RTX 5090 32 GB, one GPU.

Recipe and TensorFold branch (q35-prompt-int8)BobClawblawX @BobClawblawGitHub
TensorFold 1.1.2 q35-prompt-int8 @18d93451 (BobClawblaw fork, zig 0.17.0, CUDA 13.3, sm_120), DFlash2 drafts, int8 prompts, vision oncommit 18d934511 GPUmeasured 2026-10-25independent check passed
Rank in 32 GB
3of 5
Overall score
63.4/ 100
Speed
22.5/ 35
Quality
23.1/ 25
Browser check
3.8/ 5
My rating
14.0/ 35

Overall score as of 25 Oct 2026. Scores are relative to the best run in the class today; a better model later moves older runs down.

How the overall score is calculated
PartThis runBest in classRelativeWeightPoints
Speed, one requestdecode 253.4 tok/sbest 253.4 tok/s100.0 %17.5 %17.5
Speed, 8 at oncetotal 204.6 tok/sbest 711.9 tok/s28.7 %17.5 %5.0
Qualitymean of 7 tests: 62.9 %best mean 68.0 %92.4 %25 %23.1
Browser check7.5 of 1075.0 %5 %3.8
My rating4 of 1040.0 %35 %14.0
Overall100 %63.4

The seven quality tests: MMLU-Pro 57.5 · GPQA 41.9 · IFEval 82.5 · LiveCodeBench 45.0 · long text 8K 82.5 · long text 32K 67.5 · GPQA 30 with thinking 63.3.

The speed part is half the decode speed with one request and half the total speed with 8 requests at once, each relative to the best run of this class; a run without a total for 8 requests at once gets the better of its decode speed alone and the mix with its highest measured total. Quality is relative to the best run of this class, the browser check and my rating are out of 10. The parts are rounded one by one. sparkDash, the memory test and speculative-decoding numbers are not part of it. How the score is made, and the assumption behind it.

Build test

What it builds as an agent

Task: Airship dock (3D scene, one HTML file). One attempt, no help. Counted: the final file counts.

The exact promptcopy it and try it yourself↓

This is the task prompt word for word, as we handed it to the agent harness. The harness adds its own system prompt and tools, and some harnesses add short context notes of their own. Qwen Code 0.25.2 also put a space before six of the seven “@” signs in the library addresses of the import map (for example “three @0.170.0”), so the model got the prompt in that form. A run that goes past 90 minutes also gets a short “finish now” message, as the prompt says. To try it yourself, give it to your own coding agent: it needs a shell and a working folder.

Prompt: Airship dock (3D scene, one HTML file)
Design and build the most impressive, creative, elaborate and detailed steampunk airship dock voxel world you are capable of. Theme: a steampunk airship dock. Everything else (style, story, extra details) is your choice.

How you work:
- You work alone in the folder /work. Nobody will answer questions. Aim to finish in about 60 minutes. After 90 minutes you will get a message to finish; then you have at most 30 more minutes. Hard stop after 120 minutes. Spend the time where it shows in the result.
- Tools on this machine: shell, files, python3 with numpy and Pillow, ffmpeg, node, and `shot.sh index.html` (opens the page in a headless browser, saves a screenshot and prints console errors). There is no internet and no access to other machines.
- You may create your own assets locally with these tools (textures, sky, sounds, music) and embed them in the file as data URIs. Do not download anything.
- Keep a working /work/index.html at all times: write a first working version early, then improve it step by step. If you are stopped, the last version that loaded without errors counts.
- Check your work with `shot.sh` as often as you like, fix every error, and keep improving until you are satisfied. Then stop.

Deliverable: ONE self-contained file /work/index.html that opens and runs in Chrome.
- JavaScript libraries: only these, through an import map with these exact URLs (they work offline in the test browser). Use whatever helps, including all Three.js addons (post-processing, sky, water, noise and so on):
  - "three": "https://cdn.jsdelivr.net/npm/three@0.170.0/build/three.module.js"
  - "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.170.0/examples/jsm/"
  - "simplex-noise": "https://cdn.jsdelivr.net/npm/simplex-noise@4.0.3/dist/esm/simplex-noise.js"
  - "@tweenjs/tween.js": "https://cdn.jsdelivr.net/npm/@tweenjs/tween.js@25.0.0/dist/tween.esm.js"
  - "cannon-es": "https://cdn.jsdelivr.net/npm/cannon-es@0.20.0/dist/cannon-es.js"
- No other external resources. Build every object from cubes (voxels); InstancedMesh is allowed.
- The page fills the whole window and resizes with it. All visible text is in English.
- After the scene is built, set `window.scene` to the Three.js scene and `window.ready = true`.
- An automatic slow cinematic camera tour starts on load. Mouse input switches to OrbitControls (drag to rotate, scroll to zoom).
- Sound, if any, starts only after the first click (browsers block autoplay).
- A small label in the top-left corner: "Steampunk Airship Dock".

Minimum content (go far beyond it):
1. A tall iron docking tower with platforms, stairs or ladders, and a mooring arm at the top.
2. At least two airships, each with a balloon envelope, a gondola and propellers.
3. Big brass gears on the tower or the buildings.
4. Pipes and at least three chimneys that emit rising steam particles.
5. At least one crane and a stack of cargo crates.
6. A ground area with a workshop building and a small rail track.
7. Propellers and gears rotate, steam rises and fades, and one airship slowly approaches the tower, docks, waits and leaves again, in a loop.
8. Warm sunset lighting with shadows.
Browser check
7.5/ 10
My rating
4/ 10
Time
31.1min
Tokens
178,161
Harness
Qwen Code 0.25.2
Screen recording of the page this run built, made in Chrome after the run. The page files are unchanged. Still image

Play it yourself

Open full screen

AI-generated The page this setup built, running live in your browser: click into it and use the controls it shows itself (usually drag to look around, scroll to zoom). It needs WebGL and can be slow on a weak graphics card.

The browser check

  • page loads without page error1 / 1
  • window.ready === true within 30 s1 / 1
  • no console errors (whole session)1 / 1
  • frame is not blank1 / 1
  • frame rate in software GL (rAF over 5 s)0 / 1
  • required objects (voxel mass, >=3 steam emitters, >=2 airships, label)1.5 / 2
  • motion: pixel diff 0.5, >=3 rotating nodes 0.5, large group translating 12 / 2
  • OrbitControls: drag and wheel change the picture beyond the animation baseline0 / 1

Measured 2026-10-25. Raw files: check · run info · command · final choice · contract · sampling · gate stats · screenshot · clip.mp4 · web.mp4 · web-poster.jpg.

The run's own headless check browser, which renders the page the model built, used up to 1589 % CPU. The load monitor counted it as another process. What I noticed in the browser: a big airship flies in from the side and docks at the mooring tower, and it is easy to miss, because it only docks after about 30 seconds. Browser check 7.5 out of 10 (airship-dock task): the page loads without a page error, is ready after 0.08 s, has no console errors, is not blank, and the scene moves (the motion check gave its 2 points). The 2.5 lost points are the frame rate (1.6 frames per second in software rendering without a GPU, 10 give half a point and 20 the full point), the orbit-controls test (drag and wheel changed the picture less than the check needs) and half a point of the objects check: it found no steam source where 3 are needed, although the finished page draws steam plumes (see the video above). The agent (Qwen Code 0.25.2) finished by itself after 31.1 minutes, one try, no help; the “finish now” message (from 90 minutes) was not needed. 13 versions of the page were seen on the way, all 13 loaded without errors, and the last one counts. 66 requests, no error, no request blocked (9,939,512 prompt tokens, 178,161 answer tokens); 64 ended with a tool call and 2 with a normal stop, none at the limit. The last 4 requests are the harness's own memory step after the build. The largest prompt had 222,608 tokens. The limit per answer was 262,144 tokens, the value on the Qwen3.8-27B model card (README lines 507 to 510); my test proxy lowered it to the room left in the 262,144-token context in 42 of the 66 requests. The proxy estimates the size of a prompt without the server's tokenizer, and the estimate was up to 1.72 times the real size (see gate-stats.json); the lowest limit it set was 19,503 tokens and no answer reached its limit. That is a property of my test tool, not of the setup. Thinking was on with the model card's sampling (temperature 1.0, top_p 0.95, top_k 20), the context was 262,144 tokens, 1 stream.

Exact command we measured withfor reproducing↓

You do not need this to run the model. It is the exact command of our measurement, so anyone can repeat the result.

Build test (run show-r4)
run_showcase.sh --harness qwen-code --task K1 --upstream http://127.0.0.1:45059/v1 --model qwen38-27b --sampling-file $RUN/sampling-show.json --out $RUN/raw/nacht2410-show-r4/show --limit-s 7200 --inject-after-s 5400 --poll-s 20 --ctx 262144
Extra build test

Extra build: Voxel world (not part of the score)

The 32 GB class is ranked on the airship-dock task. This voxel-world run used a different prompt (the one the 128 GB+ classes use), so it is shown as an extra and does not count toward the score or the ranking.

Task: Voxel world (3D scene, one HTML file). One attempt, no help. Which file is used: the final file counts.

The exact promptcopy it and try it yourself↓

This is the task prompt word for word, as we handed it to the agent harness. The harness adds its own system prompt and tools, and some harnesses add short context notes of their own. Qwen Code 0.25.2 also put a space before six of the seven “@” signs in the library addresses of the import map (for example “three @0.170.0”), so the model got the prompt in that form. A run that goes past 90 minutes also gets a short “finish now” message, as the prompt says. To try it yourself, give it to your own coding agent: it needs a shell and a working folder.

Prompt: Voxel world (3D scene, one HTML file)
Design and create the most impressive, creative, elaborate and detailed
voxel art world you are capable of. The theme and style are ENTIRELY your
choice — pick whatever world you can execute best and push it as far as
you can: scale, variety, detail, color, animation, atmosphere, life.
Surprise me.

Hard requirements:
- Everything ends up in ONE single self-contained HTML file (game.html in
  the current working directory) that opens and runs directly in Chrome.
  Use WebGL and whatever libraries you like, but embed everything —
  no internet access at view time, no external files.
- The scene must present itself: include an automatic slow cinematic
  camera tour (orbiting the world, occasionally zooming in on highlights)
  that starts on load, plus mouse controls (orbit/zoom) for manual viewing.
- All user-facing text (UI, HUD, titles, descriptions, hints) must be in
  ENGLISH, regardless of the language of any project files you encounter.

When finished, verify your HTML actually loads and renders without
console errors, then state DONE with the absolute path of game.html.
Do not ask questions.

How you work (same for every model):
- You work alone in the folder /work (this is the current working directory). Nobody will answer questions. Aim to finish in about 60 minutes. After 90 minutes you will get a message to finish; then you have at most 30 more minutes. Hard stop after 120 minutes.
- Tools on this machine: shell, files, python3 with numpy and Pillow, ffmpeg, node, and `shot.sh game.html` (opens the page in a headless browser, saves a screenshot and prints console errors). There is no internet and no access to other machines.
- Keep a working /work/game.html at all times. If you are stopped, the last version that loaded without errors counts.
- JavaScript libraries available offline in the test browser, through an import map with these exact URLs: "three": "https://cdn.jsdelivr.net/npm/three@0.170.0/build/three.module.js", "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.170.0/examples/jsm/", "simplex-noise": "https://cdn.jsdelivr.net/npm/simplex-noise@4.0.3/dist/esm/simplex-noise.js", "@tweenjs/tween.js": "https://cdn.jsdelivr.net/npm/@tweenjs/tween.js@25.0.0/dist/tween.esm.js", "cannon-es": "https://cdn.jsdelivr.net/npm/cannon-es@0.20.0/dist/cannon-es.js". No other external resources.
- After the scene is built, set `window.scene` to the Three.js scene (if you use Three.js) and `window.ready = true`.
Browser check
9/ 10
My rating
4/ 10
Time
33.5min
Tokens
211,985
Harness
Qwen Code 0.25.2
The page this setup built: browser-check clip of the counted version (muted, loops). Still image

Play it yourself

Open full screen

AI-generated The page this setup built, running live in your browser: click into it and use the controls it shows itself (usually drag to look around, scroll to zoom). It needs WebGL and can be slow on a weak graphics card.

The browser check

  • page loads without page error1 / 1
  • window.ready === true within 30 s1 / 1
  • no console errors (whole session)1 / 1
  • frame is not blank1 / 1
  • frame rate in software GL (rAF over 5 s)0 / 1
  • world: scene size 0.5 (parts >= 80 or >= 20000 triangles; canvas fallback), visible text English if any 0.51 / 1
  • automatic camera tour: the view changes on its own in two successive ~5 s windows (1 each)2 / 2
  • animation in the world (nodes / instances / particles moving besides the camera)1 / 1
  • OrbitControls: drag and wheel change the picture beyond the animation baseline1 / 1

Measured 2026-10-25. Raw files: check · run info · command · final choice · contract · sampling · gate stats · screenshot · clip.mp4.

The run's own headless check browser, which renders the page the model built, used up to 1569 % CPU. The load monitor counted it as another process. Extra build, not part of the score. This run used the voxel-world prompt (the one the 128 GB and larger classes use), not the airship-dock prompt this page is ranked on. Same box, same server settings, same agent as the airship-dock run above; only the prompt differs. Browser check 9.0 out of 10: the page loads without a page error, is ready after 0.01 s, has no console errors, is not blank, shows a world (15,874 parts, 192,208 triangles, English text), flies an automatic camera tour in both windows (70 % and 54 % of the picture changed), animates (43 animated nodes) and answers to mouse drag and wheel. The 1 lost point is the frame rate (7.56 frames per second in software rendering without a GPU, 10 give half a point and 20 the full point). My view of the world: relatively little detail, but what is there looks round and smooth, without bigger bugs. The agent (Qwen Code 0.25.2) finished by itself after 33.5 minutes, one try, no help; the “finish now” message (from 90 minutes) was not needed. 10 versions of the page were seen on the way, 5 of them loaded without errors (the others had a declared-twice or used-before-defined error), and the last one counts. 98 requests, no error, no request blocked (12,286,064 prompt tokens, 211,985 answer tokens); 95 ended with a tool call and 3 with a normal stop, none at the limit. The last 4 requests are the harness's own memory step after the build. The largest prompt had 226,004 tokens. The limit per answer was 262,144 tokens, the value on the Qwen3.8-27B model card; my test proxy lowered it to the room left in the 262,144-token context in 48 of the 98 requests (the lowest limit it set was 15,305 tokens; no answer reached its limit). The proxy's estimate of a prompt size was up to 1.37 times the real size (see gate-stats.json). Thinking was on with the model card's sampling (temperature 1.0, top_p 0.95, top_k 20), 1 stream.

Exact command we measured withfor reproducing↓

You do not need this to run the model. It is the exact command of our measurement, so anyone can repeat the result.

Build test (run vx-show-r0)
run_showcase.sh --harness qwen-code --task VX --upstream http://127.0.0.1:44861/v1 --model qwen38-27b --sampling-file $RUN/sampling-show.json --out $RUN/raw/nacht2410-show-r0/show --limit-s 7200 --inject-after-s 5400 --poll-s 20 --ctx 262144
Speed v2

How fast it runs

Decode
253.4tok/s
Decode, code
268.2tok/s
Decode, prose
238.7tok/s
500 words
≈ 2.9s
Prefill at 8K
5033.3tok/s
First token at 2K
0.4s
MeasurementResult
Decode253.4 tok/s
Words per second171.6 words/s
Characters per second1148.5 chars/s
Decode, code prompt268.2 tok/s
Decode, prose prompt238.7 tok/s
Spread of the decode runs (CV)3.2 %
Spread of the code runs (CV)2.3 %
Spread of the prose runs (CV)3.2 %
Decode, window 1266.3 tok/s
Prefill at 2K5336.0 tok/s
Prefill at 8K5033.3 tok/s
Prefill at 32K4282.8 tok/s
Time to first token at 2K0.4 s
Time to first token at 8K1.6 s
Time to first token at 32K7.7 s
Draft acceptance rate20.0 %
Mean accepted length4.1 tokens
1 request at once (total)205.5 tok/s
2 at once (total)200.6 tok/s
4 at once (total)205.5 tok/s
8 at once (total)204.6 tok/s
1 request at once (per request)205.5 tok/s
2 at once (per request)154.1 tok/s
4 at once (per request)85.0 tok/s
8 at once (per request)46.5 tok/s
Server slots (from the recipe)1 slots
Long answer, wall time22.4 s

Method: code+prose; 2 run(s) each; 512 tokens; 1 warm-up(s); median; requests at once: C1,C2,C4,C8 at once; 2 rounds each; 512 tokens per request; prose prompt; total = all tokens / wall time, per request = tokens / end-to-end time; median over the rounds. Measured 2026-10-25. Raw files: speed result · speed contract · log · long answer.

Requests at once: the server has 1 slot (from the author's recipe). C2, C4, C8 exceed the slots: the extra requests wait in the queue, and they were measured anyway. The speed test ran with the author's setup: BobClawblaw's recipe (BobClawblaw/qwen38-27b-vision-rtx-5090, commit 2147ce9d), served with his serve.sh unchanged (only host and port added). Engine: TensorFold 1.1.2 at his branch q35-prompt-int8 (BobClawblaw/TensorFold, commit 18d93451), built here with the recipe's setup.sh (zig 0.17.0, CUDA 13.3); the weights and git sources came from our depot at the pinned revisions instead of being downloaded, everything else is the recipe. Weights: the MLX 4-bit Qwen3.8-27B of TensorFold (TensorFold/Qwen3.8-27B-MLX-4bit, revision 22d8d538) with z-lab's DFlash2 drafts (z-lab/Qwen3.8-27B-DFlash2, revision 50307d4c), an FP8 KV cache, int8 prompt matmuls, vision loaded, a context of 262,144 tokens and the recipe's --parallel auto (serve.sh:20-30). Sampling is the model card's: temperature 0.7, top_p 0.8, top_k 20, presence penalty 1.5 with thinking off; seed 42; no prompt cache in the requests (every request carries its own nonce). The headline 253.44 tok/s is the mean of the code prompt (268.17) and the prose prompt (238.71), medians of two runs each (spread 2.3 % and 3.2 %). Requests at once: the recipe serves one stream at the full 262,144 tokens (README.md:277: PARALLEL auto means as many streams at once as the window allows, one at 262,144). As my test method asks, I used the largest setting the server allows at the full context, which is 1 stream. The test sent 2, 4 and 8 requests at once anyway; the extra requests wait in the queue, so the total stays flat (205.5, 200.6, 205.5 and 204.6 tok/s for 1, 2, 4 and 8 at once) and the speed per request falls (205.5, 154.1, 85.0 and 46.5 tok/s). The decode values above are measured with one request; the 1-request value of the concurrency test (205.5 tok/s) counts the whole request, including the wait for the first token.

Exact command we measured withfor reproducing↓

You do not need this to run the model. It is the exact command of our measurement, so anyone can repeat the result.

Speed v2 (run speed-r0)
python3 speed2.py --base-url http://127.0.0.1:34391/v1 --label nacht2410-speed-r0 --prompts $BENCH/repos/rigmark-v2/prompts-v2.json --output $RUN/raw/nacht2410-speed-r0/nacht2410-speed-r0/speed2 --contract $RUN/raw/nacht2410-speed-r0/nacht2410-speed-r0/speed2/speed-contract.json --parts decode,prefill,conc,l1 --prefill-depths 2048,8192,32768 --prompt-ids code,prose --runs 2 --max-tokens 512 --warmups 1 --prefill-runs 3 --conc-levels 1,2,4,8 --conc-rounds 2 --conc-max-tokens 512 --conc-prompt prose --tokenizer-json $HOME/engines/bob-2410/models/Qwen3.8-27B-MLX-4bit/tokenizer.json --tokenizer-python $HOME/hfvenv/bin/python --sampling {"temperature": 0.7, "top_p": 0.8, "top_k": 20, "min_p": 0.0, "presence_penalty": 1.5} --sampling-source https://huggingface.co/Qwen/Qwen3.8-27B README.md lines 252 (Thinking Mode) and 253 (Instruct/non-thinking mode), local copy not published line 252-253 (not published) --model qwen38-27b --no-cache-prompt --server-log $RUN/logs/server-A.log --engine-version-file $RUN/logs/engine-version.txt --server-slots 1 --server-slots-source BobClawblaw/qwen38-27b-vision-rtx-5090@2147ce9d README.md:277 (PARALLEL auto = streams at once as many as the window allows: one at 262,144; more streams were not measured on this engine); serve.sh:28 (--parallel auto)
Quality v2

How well it answers

TestResult95 % marginRightCut offcount as wrongRaw files
MMLU-Pro
400 fixed questions, letter only
57.5 % ± 4.8 pts230 / 4000answers · summary · log · contractcommand
GPQA Diamond
198 questions, letter only
41.9 % ± 6.8 pts83 / 1980answers · summary · log · contractcommand
IFEval
200 fixed prompts, strict
82.5 % ± 5.3 pts165 / 2000summary · log · contractcommand
LiveCodeBench
40 newest tasks, the code runs
45.0 % ± 14.7 pts18 / 401summary · log · contractcommand
Long text 8K
4 tasks x 10 at 8192 tokens
82.5 % ± 11.6 pts33 / 400log · contract · answers · summarycommand
Long text 32K
4 tasks x 10 at 32768 tokens
67.5 % ± 14.0 pts27 / 400log · contract · answers · summarycommand
GPQA 30, thinking on
30 questions, limit 16,384 tokens
63.3 % ± 16.3 pts
median 9,178 tokens, 40.0 s per question
19 / 3010contract · summarycommand

Thinking off, except the last test. Seed 42. Sampling from the model card. A cut-off answer counts as wrong. Measured 2026-10-25.

Note from the run: MMLU-Pro and GPQA Diamond ran with an answer limit of 48 tokens (my usual limit for these two tests, the answer is one letter); none of the answers of these two tests was cut off, and 1 of the 198 GPQA answers had no answer letter and counts as wrong. 1 of 40 LiveCodeBench answers was cut off at its limit of 32,768 tokens and 10 of 30 GPQA answers with thinking at the limit of 16,384 tokens; these count as wrong. None of the long-text answers was cut off. The questions of each test ran 1 at a time, the stream count of the recipe's server (same questions, limits and seed 42 for every question). Sampling: with thinking off temperature 0.7, top_p 0.8, top_k 20, presence penalty 1.5; with thinking on (GPQA 30) temperature 1.0, top_p 0.95, top_k 20 (the model card). These are my own tests, and no other run of this setup is mixed into the numbers on this page.

Exact commands we measured withfor reproducing↓

You do not need this to run the model. It is the exact command of our measurement, so anyone can repeat the result.

MMLU-Pro (run inst-r1)
bash tools/quality2/measure_all.sh tools/quality2/cards/bob-tensorfold-1.1.2-q35-int8-mlx4bit-dflash2-5090.json --parts mmlupro --job nacht2410
GPQA Diamond (run inst-r1)
bash tools/quality2/measure_all.sh tools/quality2/cards/bob-tensorfold-1.1.2-q35-int8-mlx4bit-dflash2-5090.json --parts gpqa --job nacht2410
IFEval (run inst-r1)
bash tools/quality2/measure_all.sh tools/quality2/cards/bob-tensorfold-1.1.2-q35-int8-mlx4bit-dflash2-5090.json --parts ifeval --job nacht2410
LiveCodeBench (run inst-r1)
bash tools/quality2/measure_all.sh tools/quality2/cards/bob-tensorfold-1.1.2-q35-int8-mlx4bit-dflash2-5090.json --parts lcb --job nacht2410
Long text 8K (run inst-r1)
bash tools/quality2/measure_all.sh tools/quality2/cards/bob-tensorfold-1.1.2-q35-int8-mlx4bit-dflash2-5090.json --parts ruler --job nacht2410
Long text 32K (run inst-r1)
bash tools/quality2/measure_all.sh tools/quality2/cards/bob-tensorfold-1.1.2-q35-int8-mlx4bit-dflash2-5090.json --parts ruler --job nacht2410
GPQA 30, thinking on (run think-r2)
bash tools/quality2/measure_all.sh tools/quality2/cards/bob-tensorfold-1.1.2-q35-int8-mlx4bit-dflash2-5090.json --parts think --job nacht2410
Memory test

How much context fits

Largest size tested
262,144tokens
Peak memory
27.33GiB
Decode at that size
not measured
Context sizePrompttokensFilledFirst tokenPrefilltok/s, as the server reports itDecodetok/sPeak memoryGiBResult
4K 4,096 tokens3,89195.0 %———24.06answered (stop)
8K 8,192 tokens7,78295.0 %———25.08answered (stop)
16K 16,384 tokens15,56495.0 %———27.11answered (stop)
32K 32,768 tokens31,12995.0 %———28.16answered (stop)
64K 65,536 tokens62,25995.0 %———29.21answered (stop)
128K 131,072 tokens124,51895.0 %———28.22answered (stop)
256K 262,144 tokens249,03695.0 %———27.33answered (stop)

Memory test. For each context size (4K, 8K, 16K ... up to the largest size tested for the setup) the server is started again with that context, one prompt that fills about 95 % of the context is sent, and the model must answer. The largest size that loaded and answered counts. Decode speed is measured on that answer at the largest size. Peak memory is the GPU memory in use (nvidia-smi); the GPU was empty before each start. Measured 2026-10-25. Raw files: result of every step · log · contract.

Note from the run: The context is the author's own 262,144 tokens, which is the largest size tested here; the sizes from 4K to 128K came before it. For each size the server was started again with that context (the CONTEXT setting of serve.sh), one prompt that fills about 95 % of the size was sent, and the model answered at every size. The memory number is the GPU memory in use on the 5090 at the largest size (27.33 GiB at 262,144 tokens, with a prompt of 249,036 tokens). The highest value over all sizes was 29.21 GiB, at 65,536 tokens. Decode speed at these sizes is not measured.

Exact command we measured withfor reproducing↓

You do not need this to run the model. It is the exact command of our measurement, so anyone can repeat the result.

Memory test (run fit-r3)
bash tools/quality2/measure_all.sh tools/quality2/cards/bob-tensorfold-1.1.2-q35-int8-mlx4bit-dflash2-5090.json --parts fit --job nacht2410
Credits

Also made this possible

Setup

Run it yourself

What you need and how to start it, step by step. The results below come from exactly this setup.

What you need

Hardware
1x NVIDIA GeForce RTX 5090 32 GB, one GPU.
Model
TensorFold/Qwen3.8-27B-MLX-4bit @22d8d538 + z-lab/Qwen3.8-27B-DFlash2 @50307d4c
Model files (MLX 4-bit, revision 22d8d538)
huggingface.co/TensorFold/Qwen3.8-27B-MLX-4bit
Draft model (DFlash2, revision 50307d4c)
huggingface.co/z-lab/Qwen3.8-27B-DFlash2
Engine
TensorFold engine (his branch q35-prompt-int8) for one RTX 5090, MLX 4-bit weights, DFlash2 drafts, FP8 KV cache, 262,144 tokens of context, one stream — the program that loads the model and answers requests · github.com/ashhart/TensorFoldBuild and settings we used: TensorFold 1.1.2 q35-prompt-int8 @18d93451 (BobClawblaw fork, zig 0.17.0, CUDA 13.3, sm_120), DFlash2 drafts, int8 prompts, vision on
Recipe and TensorFold branch (q35-prompt-int8)
github.com/BobClawblaw/qwen38-27b-vision-rtx-5090 by BobClawblaw

Steps

  1. Get the recipe, the engine and the model files from the list above.

  2. Start the server with this command. It loads the model into memory. When the model has loaded, the server waits for requests on port 8888.

    PORT=8888 HOST=127.0.0.1 ./serve.sh

    What the parts mean

    • PORT=8888the network port the server listens on
Exact command we measured withfor reproducing↓

You do not need this to run the model. It is the start text exactly as our run recorded it, with the engine build in front, so anyone can repeat the result.

Start, as recorded with the run
TensorFold 1.1.2 q35-prompt-int8 @18d93451 (BobClawblaw fork, zig 0.17.0, CUDA 13.3, sm_120), DFlash2 drafts, int8 prompts, vision on; PORT=8888 HOST=127.0.0.1 ./serve.sh

Context and sampling: 262,144 tokens (the recipe's serve.sh default), FP8 KV cache, 1 stream at the full context (--parallel auto, README.md:277), seed 42, requests ask for no prompt cache. Sampling as the model card gives it: temperature 0.7, top_p 0.8, top_k 20, presence penalty 1.5 with thinking off; temperature 1.0, top_p 0.95, top_k 20 with thinking on. Speed, quality and sparkDash with thinking off (GPQA 30 and the build test with thinking on). The answer limit for the build test was 262,144 tokens (the model card), lowered by my test proxy to the room left in the 262,144-token context. Agent for the build test: Qwen Code 0.25.2.. Hardware: 1x NVIDIA GeForce RTX 5090 32 GB, one GPU.. All raw files of this setup: raw/v2/qwen38-27b-mlx4bit-dflash2-tensorfold-bob-5090.

Mia's sparkDash 2.50.0

Mia's own benchmark, run unchanged

This is Mia's own benchmark tool (commit 21a3511), run unchanged. It has its own section on this page, and it is never mixed with my numbers. A cut-off answer counts as wrong here, so a value can differ from sparkDash's own screen.

Tool Eval Quick
100/ 100
Decode, 1 request
810.9tok/s
TestResult95 % marginRightCut offcount as wrongRaw files
Quality QA
150 questions
79.3 % ± 6.4 pts119 / 1500summarycommand
Quality MMLU
285 questions
85.3 % ± 4.1 pts243 / 285
sparkDash's own screen counts 246 right
20summarycommand
Tool Eval Quick
15 scenarios, tool use
100 / 10015 / 15 passed—tool eval result · tool eval report · tool eval command · summarycommand
Decode, 1 request at once
first token 54 ms
810.9 tok/s——decode result · summarycommand
Prefill at 4K
first token 0.9 s
4840.1 tok/s——prefill result · summarycommand
Prefill at 8K
first token 1.8 s
4707.5 tok/s——prefill result · summarycommand
Prefill at 16K
first token 3.7 s
4472.3 tok/s——prefill result · summarycommand
Prefill at 32K
first token 8.1 s
4070.9 tok/s——prefill result · summarycommand

Seed 1234 applies to the two quality tests; decode, prefill and tool eval send no seed. The benchmark client ran on a separate machine that is never part of the measured group. Measured 2026-10-25. Version 2.50.0, commit 21a3511.

QA. Quality QA, 150 items, seed 1234, temperature 0, thinking off, 4 requests at once (Mia's default). An answer cut off at the token limit counts as wrong. ± is the 95 % margin (Wilson).

MMLU. Quality MMLU, 285 items (5 for each of 57 subjects, 4 answers), seed 1234, temperature 0, thinking off. An answer cut off at the token limit counts as wrong. ± is the 95 % margin (Wilson).

Decode. Decode bench, 1 request at once, 400 tokens, prompt type structured, temperature 0, thinking off. No seed is sent.

Prefill. Prefill bench at 4K, 8K, 16K and 32K tokens. sparkDash skips a size that does not fit into the context. No seed is sent.

Tool Eval Quick. Tool Eval Quick: tool-eval-bench (SeraphimSerapis, commit c61319b), 15 core scenarios (--short), --no-think, --timeout 120. Score 0 to 100. No seed is sent.

Note from the run: sparkDash runs its own tests (its own QA and MMLU questions at temperature 0, thinking off, a cut-off answer counts as wrong; none of the QA answers and 20 of the 285 MMLU answers were cut off), so its decode and prefill values are not comparable with Speed v2 above: its decode test uses a structured prompt, Speed v2 a code and a prose prompt. The sparkDash client ran on another machine and was never part of the measured group.

Exact commands we measured withfor reproducing↓

You do not need this to run the model. It is the exact command of our measurement, so anyone can repeat the result.

sparkDash (run sparkdash-r5)
python3 tools/quality2/sparkdash_client.py tools/quality2/cards/bob-tensorfold-1.1.2-q35-int8-mlx4bit-dflash2-5090.json <box> --client <client machine> --job nacht2410 --out $RUN
Tool Eval Quick, as sparkDash starts it
tool-eval-bench --base-url http://127.0.0.1:<port> --model qwen38-27b --short --no-think --timeout 120 --json-file $BENCH/sparkdash-client/runs/nacht2410-sparkdash-r5/tooleval/result.json --no-live