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Qwen3.8-Flash-Next in the Gauntlet
Mac Studio M5 Ultra 256 GB · inferd 0.4.1 (Incept5-AI, official release), author's agents-at-once recipe (Qwen3.8-Flash-Next oQ4e requant by Jundot, MTP)
What happened on the course
Each range is one task with one answer and no retry. Every wrong or missing target is a miss and costs a penalty loop. The race time is thinking, running, shooting and loops together.
| # | Task | Targets | Hits | Thinking | Buzzer | Penalty loops | Range time |
|---|---|---|---|---|---|---|---|
| 1 | River ferry (puzzle, level 1) | ✕✕✕✕✕ | 0 / 5 | 3.5 s | no | 5 (60.0 s) | 70.7 s |
| 2 | Painter (code, level 2) | ✕✕✕✕✕ | 0 / 5 | 25.8 s | no | 5 (60.0 s) | 93.0 s |
| 3 | Bench seating (puzzle, level 3) | ✕✕✕✕✕ | 0 / 5 | 4.6 s | no | 5 (75.0 s) | 86.8 s |
| 4 | Snake (code, level 4) | ✕✕✕✕✕ | 0 / 5 | 10.6 s | no | 5 (75.0 s) | 92.8 s |
● hit, ✕ miss. The range time runs from arriving at the mat to leaving the range, loops included. A buzzer means the thinking cap ran out and the game forced the answer.
Every number has its file
Result (result.json) Race log (log.jsonl) Model answers (io.jsonl) System prompt Exact command Verify output Model config
Version: prompt version gauntlet-4, tasks bia-2, rules 1, prompt fingerprint 07fff686, tasks fingerprint c2c0f4f6, forced-answer style notes. Verified: the replay of the race log reproduces the end state and every code answer re-runs to the same verdict. Forced-answer style: how the game asks for the answer when the buzzer sounds (a prefilled answer start, or notes when the engine refuses that). Command and config are normalized: internal addresses appear as 127.0.0.1.
Who made what
- Recipe (start command of examples/agents-at-once, line 22)Incept5GitHubWebsite
- Engine (inferd 0.4.1, official release)Incept5GitHubWebsite
- Model (Qwen3.8-Flash-Next)QwenHugging FaceX @Alibaba_QwenGitHubWebsite
- oQ4e weights with MTP head (oQe requant, revision 2322c888)Jundot (Jun Kim)X @jundotkimHugging FaceGitHubWebsite
Full v2 results of the matching setup (same model, engine, quant and hardware; the engine build of the race is not recorded in the race files) · How the game test works · All races