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Game test · 256 GB · 2× DGX Spark (GB10)

GLM-5.3-Flash in the Gauntlet

2 DGX Sparks 256 GB · TensorFold 1.1.9, Mia's GLM-5.3-Flash 1104 recipe (d4226a1, EXL3 4 bpw, DFlash2), no prompt cache

season seed 21Thinking offone attempt, no helpraced Nov 10, 2026replay verified
Rank in 256 GB
4of 8
Finish time
300.8s
Targets hit
6of 20
Penalty loops
14(186.0 s)
Thinking time
34.0s
Buzzers
0
The four ranges

What happened on the course

Each range is one task with one answer and no retry. Every wrong or missing target is a miss and costs a penalty loop. The race time is thinking, running, shooting and loops together.

#TaskTargetsHitsThinkingBuzzerPenalty loopsRange time
1River ferry (puzzle, level 1)✕✕✕✕✕ unusable answer0 / 55.3 sno5 (60.0 s)72.5 s
2Painter (code, level 2)✕✕●✕●2 / 54.2 sno3 (36.0 s)47.4 s
3Bench seating (puzzle, level 3)●✕●●●4 / 54.9 sno1 (15.0 s)27.1 s
4Snake (code, level 4)✕✕✕✕✕0 / 519.6 sno5 (75.0 s)101.8 s

● hit, ✕ miss. The range time runs from arriving at the mat to leaving the range, loops included. A buzzer means the thinking cap ran out and the game forced the answer.

Raw files

Every number has its file

Result (result.json) Race log (log.jsonl) Model answers (io.jsonl) System prompt Exact command Verify output Model config

Version: prompt version gauntlet-4, tasks bia-2, rules 1, prompt fingerprint 07fff686, tasks fingerprint c2c0f4f6, forced-answer style notes. Verified: the replay of the race log reproduces the end state and every code answer re-runs to the same verdict. Forced-answer style: how the game asks for the answer when the buzzer sounds (a prefilled answer start, or notes when the engine refuses that). Command and config are normalized: internal addresses appear as 127.0.0.1.

  • No prompt cache for this race. The answer function was often called without a required field, which counts as a failure.
Credits

Who made what

No full v2 run of this exact setup is on the site yet. · How the game test works · All races